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No More Room in Hell 2 is an eight-player co-op zombie shooter for PC from Torn Banner Studios, available on Steam and the Epic Games Store.
You drop into an outbreak zone as an emergency Responder, scavenge for weapons and supplies, finish objectives, and try to reach the extraction point. You start scattered across the map, so finding your team is the first job.
Permadeath is what separates it from every other zombie shooter. If your Responder dies, that character is gone for good, along with the gear and perks you built up over past missions. A bite can also infect you, which starts a timer to find a cure before you turn on your own squad.
The full 1.0 release landed on August 11, 2026, after almost two years in Early Access. It runs on Windows 11 and 10, has full controller support, and now plays cross-platform with PlayStation 5 and Xbox Series X and S.
Already playing? Tell us how long your longest-lived Responder lasted in the comments. Got questions before buying? Reach out to us directly.
What You Need to Know
- It costs $29.99 for the standard edition. The Deluxe Edition adds four cosmetic packs and nothing else, so it changes how you look and not how you play.
- It is online co-op only. There is no story campaign, and the new Solo Mode is a practice sandbox rather than a way to play the real thing alone.
- Your character can die permanently. Losing a Responder means losing their unlocked gear and perks, which is the whole tension of the game.
Quick Facts
Quick Facts
| Price | $29.99 standard, $44.96 Deluxe |
| Released | August 11, 2026 (full 1.0 release) |
| Developer | Torn Banner Studios |
| Publisher | Torn Banner Studios |
| Genre | Co-op survival horror shooter |
| Players | Online co-op, up to 8 |
| Also On | PS5, Xbox Series X and S, cloud gaming |
| Storage | 35 GB |
How to Download No More Room in Hell 2 on Windows
You can buy it on Steam or the Epic Games Store, and both versions play together. The install is 35 GB, so start the download before you plan to play.
- Step 1. Open the No More Room in Hell 2 Steam page or the Epic Games Store page.
- Step 2. Pick the standard edition unless you specifically want the cosmetic packs.
- Step 3. Sign in to your Steam or Epic account, or make a free one.
- Step 4. Pay, then open your library and click Install.
- Step 5. Clear 35 GB of drive space before you start the download.
- Step 6. Let the launcher finish any update, then allow Easy Anti-Cheat to install when it asks.
- Step 7. Plug in a headset. Proximity voice chat is how you find your team.
- Step 8. Run the training grounds first, then start on Beginner difficulty.
☁️ Your PC is too weak? Cloud gaming is an option.
No More Room in Hell 2 is on Boosteroid, which streams the game from its own hardware so your machine only has to play the video. The game is marked as license required, meaning you buy it on Steam once and then launch it through the service. You need a wired connection or a strong Wi-Fi signal, because this game punishes a late reaction.
Price and Editions
There are two versions. The standard edition is $29.99 and contains the entire game, every map, every mode and all future free updates. The Deluxe Edition is $44.96 on Steam and bundles in four cosmetic packs: Veteran Survivor, First Responder, Punk is Life and Surplus Officer.
Those four packs are also sold separately at $4.99 each. They change how your Responder looks and nothing else. No extra weapons, no faster progression, no maps behind a paywall.
If you bought the game during Early Access, the 1.0 release is a free update. Buy the standard edition, play a few missions, and add cosmetics later if you decide you care about them.
The first game is free
The original No More Room in Hell started life as a Half-Life 2 mod and has been free on Steam since 2013. It plays nothing like the sequel, but it costs nothing to see where the idea came from.
What Is No More Room in Hell 2?
No More Room in Hell 2 is a first-person co-op survival horror shooter set in the northeastern United States after a zombie outbreak. Up to eight players deploy as Responders, civilians handed a job and very little equipment, and have to arm themselves from whatever the map gives them. You start apart from each other, so the opening minutes are spent alone in the dark listening for a human voice.
Communication runs on proximity voice chat, meaning your microphone only reaches players standing near you. That single design choice shapes everything. Shouting carries, so noise draws the horde, and a teammate two streets away cannot hear you calling for help.
Ammunition is scarce and melee is the default answer. Zombies react to sound and light, so a car alarm or a dropped flashlight can turn a quiet street into a wall of bodies. Finish the objectives, reach the extraction point, and your Responder keeps their gear and perks for the next run. Die and you start over with a new one.
Official Trailer
Watch the official 1.0 launch trailer for No More Room in Hell 2 to see the new Raven Rock bunker map, wave defense in Survival Mode, and what a squad extraction looks like when it goes badly.
Key Features
Permadeath That Actually Stings
Your Responder carries the gear and perks they earned. Lose them and all of it goes with them, so an extraction you nearly made is a real loss rather than a loading screen.
Infection and the Cure Timer
A bite can infect you. From that moment you are hunting for pills or a gene therapy cure, and if the timer runs out you become the thing your squad has to shoot.
Proximity Voice Chat
Your microphone reaches whoever is standing near you and nobody else. Finding your team is a real task, and staying quiet near a crowd is a real decision.
A Horde That Reads the Room
Zombies respond to noise and light rather than following a script. Firing a gun, tripping an alarm or running with a flashlight on all change how many come and where from.
Scavenged Loadouts
Weapons come with attachments and melee options you find on the map. Every run starts you closer to nothing than you would like, which is the point.
Two Modes, Nine Maps
Objective mode sends you deep into six maps to complete missions and extract. Survival mode holds you in one place across three maps while waves of the dead come to you.
What the 1.0 Update Changed
Torn Banner calls the full release Armageddon. It is the update that took the game out of Early Access, and it is large enough that anyone who bounced off an older build is looking at a different game. Here is what actually changed for the person playing.
MODES
Survival Mode
A wave defense mode. You hold speakers against the horde in five-minute waves, and clearing three of them gets you out. Fail two and you can take an early exit instead.
PRACTICE
Solo Mode
A sandbox with no permadeath, built for learning a map or testing a weapon. It is a training tool, not a single-player campaign.
MAPS
Four New Maps
Raven Rock joins the objective rotation as a government bunker. Flooded, Lighthouse and a Night of the Living Dead map fill out Survival.
PROGRESSION
Merits and Assignments
A free currency you earn from weekly assignments, spendable on cosmetics and on a Rescue Beacon that saves a Responder you would otherwise lose.
Full details are in the studio’s own update posts on the official site.
Three smaller changes matter more than they sound. Difficulty was rebuilt into four tiers, Beginner, Normal, Hard and Nightmare, and each one changes what kinds of zombies show up rather than just how much health they have. Objectives scale with the tier too, so Beginner is a genuinely different mission and not a slower one.
You can now rejoin a match you dropped out of, and a pause-menu Unstuck button charges for thirty seconds and then moves you if the map traps you. Both of those used to end a run outright.
Movement was loosened as well. Sprinting is faster, traversal costs less stamina, and the melee and firearm balance was reworked alongside a new set of reloading skills. Torn Banner also lists more than eight thousand bug fixes in the release.
Modes and Maps
The game ships with nine maps split across two modes. Objective maps are the main event, and each one runs at a different time of day with its own set of tasks.
| Mode | Map | Setting |
|---|---|---|
| Objective | Lewiston | Maine, urban streets |
| Objective | Broadway | New York City |
| Objective | Beaulieu Hospital | Medical facility |
| Objective | Power Plant | Industrial Pennsylvania |
| Objective | Pottsville | Pennsylvania town |
| Objective | Raven Rock | Government bunker, added in 1.0 |
| Survival | Flooded | Wave defense, added in 1.0 |
| Survival | Lighthouse | Wave defense, added in 1.0 |
| Survival | Night of the Living Dead | Wave defense, added in 1.0 |
Is This Game for You?
You Will Love It If:
- ✅ You want a co-op horror game where a mistake actually costs you something
- ✅ You play with friends on voice chat and enjoy calling out threats
- ✅ You prefer scavenging and melee to a full loadout handed to you at spawn
- ✅ You like slow tension more than constant action
- ✅ You want to play with friends on PlayStation or Xbox, because crossplay is on
You Might Not If:
- ❌ You want a single-player campaign, because Solo Mode is a practice sandbox
- ❌ You get frustrated losing progress, since permadeath is not optional
- ❌ You play without a microphone, as proximity voice chat is the core tool
- ❌ You want fast arcade shooting, because ammunition is scarce on purpose
- ❌ You dislike kernel-level anti-cheat, which this game installs with Easy Anti-Cheat
🎮 Our Take
Most co-op zombie shooters are power fantasies with a horror skin on top. This one keeps you weak on purpose, and the permadeath rule is what makes that hold up across dozens of runs. Losing a Responder you had invested twenty missions in changes how you play the next one, and no amount of scripted jump scares does that. The proximity voice chat is the other half of it. Hearing a stranger whisper that something is in the room with them is better horror writing than anything the game could put in a cutscene.
The honest caveat is that it is only as good as the people you play with. A squad that talks is one of the best co-op experiences on PC. A squad of silent players sprinting ahead is a frustrating scavenger hunt, and matchmaking will hand you both. If you have three friends and a headset, buy it. If you were hoping to play it alone, this is not the game you want.
Why Play on PC?
- Higher framerates. A steady frame rate matters when a shove has to land before a zombie reaches you. Consoles are locked to what the hardware gives them.
- Graphics control. You can drop shadows and effects to see further into a dark room, which is a real advantage in a game built around low light.
- Mouse aim. Headshots are the ammunition-efficient answer, and a mouse hits them more reliably than a stick.
- DLSS support. Version 1.0 added DLSS 4.5 for compatible RTX cards, which buys back frames on a mid-range machine.
- Voice chat setup. Sorting out a headset, push to talk and audio levels is simply easier on a desktop, and this game leans on voice more than most.
System Requirements
- OS: Windows 10 64-bit
- Processor: Intel Core i5-6600 or AMD Ryzen 3 1200
- Memory: 12 GB RAM
- Graphics: GeForce GTX 1650 (4GB), Radeon RX 570 (4GB) or Intel Arc A580
- DirectX: Version 12
- Storage: 35 GB available space
- OS: Windows 10 64-bit
- Processor: Intel Core i7-10700K or AMD Ryzen 5 5500GT
- Memory: 16 GB RAM
- Graphics: GeForce RTX 2070 (8GB) or Radeon RX 5700 XT (8GB)
- DirectX: Version 12
- Storage: 35 GB available space
Tips for Beginners
Run the training grounds before your first real match
Responder Doug’s training area was added in 1.0 and it teaches shoving, aiming and the infection system without risking a character. Ten minutes there saves you a Responder.
Shove first, swing second
A shove buys you space and staggers what is in front of you. Swinging into a crowd without creating room is the most common way new players die.
Talk, and stay close enough to be heard
Voice chat only reaches players near you. Announce where you are going, and do not sprint off alone unless you have accepted that nobody is coming.
Pick up the supply items nobody wants
Medical and support items are worth more to the squad than one more magazine. If you are the person carrying the cure when someone gets bitten, you are the reason the run finishes.
Leave with the team, not with the loot
Rewards go up as more squadmates extract, and a Responder who dies at the exit loses everything they were carrying. Extract early rather than pushing one more room.
No More Room in Hell 2 Screenshots
A look at the outbreak zones, the scavenged weapons and the light you have to work with. Click any shot to open it full size.
No More Room in Hell 2 FAQ
Do I need to buy the game to play it on Boosteroid?
Is there crossplay between PC, PlayStation and Xbox?
What happens when my Responder dies for good?
Can I play No More Room in Hell 2 alone?
What are the system requirements for No More Room in Hell 2 on PC?
Support and Community
- r/nmrih, the game’s active subreddit, where players trade loadout advice, bug reports and squad tips
- The official No More Room in Hell Discord, the fastest route to the developers and to people looking for a squad right now
- No More Room in Hell 2 Steam Discussions, useful when you hit a crash or a connection problem someone else already solved
- Official news and update posts, the studio’s own write-ups of what each patch changed
- Torn Banner Studios, the developer’s own website, and the source for most of the facts on this page
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