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Zombies Aren’t Real is a horde-defense strategy game for PC from Jogamedev, available on Steam. You get a bird’s eye view of a city and a little time to prepare. Then a zombie outbreak starts, and you place troops, walls and safe zones to save as many civilians as you can.
The setting is what makes it different. Every map is a real city built from public map data, down to the streets, rivers and bridges. You can defend places like New York and Amsterdam, or load a map of your own town from the Steam Workshop.
It launched in Early Access on November 13, 2026, and the developer plans version 1.0 for early 2027. It runs on 64-bit Windows 10 and 11, plays with mouse and keyboard, and supports two-player online co-op.
Already defending your city? Tell us which map gave you the most trouble. Got questions before buying? Reach out to us directly.
What You Need to Know
- It is in Early Access. The developer says there is a few hours of content now, with more units coming before 1.0.
- You can play solo or with one friend in online co-op.
- It is sold on Steam only. It is not on the Epic Games Store or GOG.
- Player-made city maps and rule mods are on the Steam Workshop.
- It runs on modest PCs: Steam asks for a GTX 750 Ti and 2 GB of space.
Quick Facts
How to Download Zombies Aren’t Real on Windows
Zombies Aren’t Real is on Steam only, and it needs just 2 GB of space.
- Step 1. Install Steam. Get Steam and sign in.
- Step 2. Open the store page. Go to Zombies Aren’t Real on Steam.
- Step 3. Buy the game. Click Add to Cart and check out.
- Step 4. Install it from your Steam library.
- Step 5. Pick a city and start your first mission.
Playing co-op? Your friend needs their own copy. On an older PC, the developer suggests choosing Low in the graphics settings.
Zombies Aren’t Real Price and Editions
Zombies Aren’t Real costs $9.99 on Steam, with regional pricing in other countries. The base game is all you need: the only add-on is an optional, visual-only Supporter Pack.
💡 Your PC is too weak? Cloud gaming is an option. Check on Boosteroid.
What Is Zombies Aren’t Real?
Zombies Aren’t Real plays like a mix of tower defense and an outbreak simulation. Each mission gives you a real city, a budget and a planning phase before the first zombie appears. You place ground units such as garrisons, snipers, turrets, mortars, mine fields and C4, then build safe zones, walls and gates to hold the civilians.
The infection, shown in purple, spreads street by street through the city.
When you ready up, the outbreak begins. Zombies fan out through the streets and turn everyone they catch. Your plan meets reality fast, so you adjust on the fly by calling in paratroopers, air strikes, missiles, gas, helicopters and armored vehicles. Every strike has to be aimed with care, because a bomb on a crowd of civilians costs you points.
A safe zone outlined in blue, with the battle abilities lined up along the bottom.
You win by wiping out every zombie, and your score depends on how many civilians you saved. You can also steer the crowd yourself by drawing corridors and holds, so panicked people head toward safety instead of into the horde. Between missions, skill points and upgrades let you try new combinations.
The developer is clear that it is not an incremental game, and that losing is part of the fun. Most players will restart a city a few times before they find a plan that holds.
Official Trailer
Watch the official Early Access release trailer for Zombies Aren’t Real to see the outbreak spread across real cities, the military units and the air strikes in action.
Key Features
Maps built from public map data, with real streets, rivers, bridges and districts.
Set up your defense before the outbreak, then adapt once the zombies break through.
Snipers, turrets, mortars and garrisons, plus paratroopers, strikes and helicopters.
Safe zones, walls, gates and crowd corridors decide how many people you save.
Defend the same city with a friend, or play the whole game solo.
Build maps from postal codes around the world and share them on Steam.
Is This Game for You?
Our Take
🎮 Our Take
Zombies Aren’t Real has one of the best hooks a small strategy game can have: the map is a real place. Defending a city you know, and watching the outbreak use its real bridges and rivers, makes every mission feel different in a way hand-drawn maps cannot. The plan-then-react loop is easy to grasp, and the Workshop already fills the gaps with player-made cities. The catch is that it is an Early Access game from a small team. The developer itself says the content runs a few hours for now, the unit list is short, and the visuals are plain and functional rather than pretty.
If you like tower defense or outbreak games and enjoy tinkering with a plan until it works, buy it now: the price is low and the Workshop maps stretch it well past the built-in cities. If you want a finished game with a long campaign, wait for version 1.0 and the extra troops, vehicles and aircraft the developer has promised.
System Requirements
Zombies Aren’t Real is light on graphics but busy on the processor, since it tracks thousands of civilians and zombies at once. The minimum spec is a 4-core CPU, 8 GB of RAM and a GTX 750 Ti, and even Intel UHD 620 laptop graphics make the list. The recommended spec moves up to a 6-core CPU and 16 GB of RAM for the biggest cities.
On a weaker machine, choose Low in the graphics settings, as the developer suggests. Thinking of a new gaming PC? See our Best Gaming Desktops guide.
Tips for Beginners
Use the planning phase fully
Nothing happens until you ready up. Study the map first: rivers, bridges and narrow streets are where a small force can hold a lot of ground.
Restart when a run is lost
The developer encourages it. Once the horde is clearly past your lines, restart and try a new setup instead of playing out a loss.
Aim air strikes away from crowds
Strikes and missiles stop a breakout fast, but civilians caught in the blast count against your score. Wait for a gap if you can.
Steer the civilians
Draw corridors and holds to move people into safe zones and away from the outbreak. Saved civilians are what your score is made of.
Slow the clock down
The speed buttons run from half speed up to 4x. Drop to half speed when the outbreak breaks through, and speed up once your lines hold.
Best Zombies Aren’t Real Mods to Start With
Zombies Aren’t Real launched with Steam Workshop support, and players filled it with content in the first days. There are two kinds of items. City maps add new places to defend, and mutators change the game’s rules, such as zombie numbers or how tough bridges are. Subscribe to an item on its Workshop page and Steam downloads it for you.
💡 These are fan-made items, not official ones. The mutator cards use our own gameplay screenshots, since those Workshop pages have no preview image. Playing co-op? Have your friend subscribe to the same maps and mutators so you are both playing by the same rules. An Early Access update can break a mutator until its author catches up, so unsubscribe if the game starts acting up.
Zombies Aren’t Real Screenshots
The infection crossing a river, defenses around a harbor and air support over Amsterdam’s canals. Click any image to open it full size.
- Zombies arent real infection crossing river from
- Zombies arent real harbor city defense from
- Zombies arent real amsterdam canals air strike from
Zombies Aren’t Real FAQ
Can you play Zombies Aren’t Real with a friend?
When does Zombies Aren’t Real leave Early Access?
Can you play Zombies Aren’t Real in your own city?
Is Zombies Aren’t Real an idle or incremental game?
Does Zombies Aren’t Real support controllers?
Is Zombies Aren’t Real on consoles, Epic or GOG?
What are the Zombies Aren’t Real system requirements?
Support and Community
- Jogamedev, the developer’s official website.
- The official Discord, where the developer asks for feedback and ideas.
- Jogamedev on YouTube, for trailers and development videos.
- News and patch notes on Steam, for every Early Access update.
- Steam discussions, for questions and bug reports.
- The Steam Workshop, for city maps and mutators.
- r/pcgaming on Reddit, for general PC gaming talk.
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